AR51 Unity SDK Helper GPT
Use the AR51 Unity SDK Helper GPT when you want step-by-step help with Unity setup, SDK usage, character setup, object detection, controller input, service connection, or troubleshooting.
Open the AR51 Unity SDK Helper GPT
What this helper is good for
- AR51 Unity SDK setup and project configuration
- Desktop, Oculus Quest, and HTC Vive Unity setup
- Adding and validating humanoid characters
- Writing Unity C# scripts using confirmed AR51 SDK APIs
- Debugging service connection, skeleton/person events, object detection, and tracked markers
- Finding the relevant AR51 documentation page or video
How to ask a good question
For the best answer, include:
- Unity version
- AR51 SDK version
- Target platform, such as Desktop, Quest, or Vive
- Relevant scene objects and Inspector settings
- Console logs or error messages
- The code snippet you are trying to use
Starter prompts
Click Open prompt to launch the helper with the prompt already filled in. You can also copy and edit the prompt text before sending.
Setup and platform prompts
Prompt:
I am starting a new Unity project with the AR51 Unity SDK. Please guide me step by step for a Desktop setup.
Prompt:
I want to set up the AR51 Unity SDK for Oculus Quest. What are the required Unity settings, scene objects, and SDK components?
Prompt:
I want to set up the AR51 Unity SDK for HTC Vive. Please walk me through the required setup and common mistakes.
Prompt:
My AR51 Unity scene is not connecting to the service. Help me debug it step by step. Ask me for the exact logs and settings you need.
Character and avatar prompts
Prompt:
I want to add a new humanoid character to the AR51 Unity SDK. Please explain the full AR51-specific setup.
Prompt:
My AR51 character does not move when skeleton data is received. Help me debug the prefab, Animator, AR51Character, and SkeletonConsumer setup.
Prompt:
How do I switch between character prefabs at runtime using only confirmed AR51 Unity SDK APIs?
Prompt:
How should I configure SkeletonConsumer.CharacterPrefabs and character mappings for different people or skeleton IDs?
Unity C# coding prompts
Prompt:
Write a Unity C# script that waits for the AR51 skeleton service and logs when it is available. Use only confirmed AR51 Unity SDK APIs.
Prompt:
Write a Unity C# script that subscribes to AR51 person-created and person-deleted events and logs the person ID.
Prompt:
Write a Unity C# script that lists all currently tracked AR51 persons and prints their IDs and model names.
Prompt:
Write a Unity C# script that reads AR51 controller button status from an AR51Character. Use only confirmed public APIs.
Object detection prompts
Prompt:
How do I use ObjectDetectionConsumer to listen for object detection updates in Unity?
Prompt:
Write a Unity C# script that subscribes to ObjectDetectionConsumer.OnObjectDetectionReceived and logs tracked object or marker information.
Prompt:
How do I show custom prefabs for tracked marker types in the AR51 Unity SDK?
Troubleshooting prompts
Prompt:
My AR51 Unity character appears in the wrong place or wrong scale. Help me debug anchors, origin, scale, and character setup.
Prompt:
My tracked objects or markers are not visible in Unity. Help me check ObjectDetectionConsumer settings, prefabs, layers, and service connection.
Prompt:
The AR51 SDK works in Editor but not in build. Help me debug platform settings, network access, and required scene components.
Prompt:
I get missing bones or missing fingertips errors when validating my AR51 character. Explain what to check in Unity.
Docs and learning prompts
Prompt:
Find the most relevant AR51 docs page for adding a new Unity character and summarize the steps.
Prompt:
Find the most relevant AR51 docs page for Unity Desktop setup and summarize the steps.
Prompt:
Find the most relevant AR51 docs page for Oculus Quest setup and summarize the steps.
Prompt:
I want to build a feature with the AR51 Unity SDK. Ask me the right questions and then suggest which SDK APIs and docs pages to use.
Related Unity SDK docs
Notes
The helper is designed to avoid guessing SDK APIs. If an API is not available in its uploaded reference, it should say that it cannot confirm the API exists rather than inventing a function name.