# Unreal SDK — Markerless Mocap for Unreal Engine

The AR 51 Unreal SDK connects an Unreal Engine project to AR 51 real-time markerless motion capture — receiving live skeletons to drive characters, with LiveLink streaming, VR platform support via OpenXR (HTC Vive and Meta Quest) plus PICO, and Blueprint and C++ integration. This page covers installing and configuring the plugin; the rest of this section covers projects, character assignment, LiveLink, and the VR platforms.

After completing this guide, your Unreal Engine project will be connected to a running AR 51 service and ready to drive characters from live motion capture.

![An AR 51 motion-capture skeleton driving a 3D character live inside the Unreal Engine editor](./img/unreal-mocap-dark.webp)


## Next steps

- [Set up a basic project](/docs/unreal-sdk/basic-project)
- [Assign a character](/docs/unreal-sdk/character-assignment)
- [Stream with LiveLink](/docs/unreal-sdk/livelink)
- [Review the SDK & API reference](/docs/sdk-api/overview)
- [See what's new — Unreal SDK release notes](/docs/release-notes/unreal-sdk)
