Headset Calibration Troubleshooting (Unity)
Fixes for common AR 51 Headset Calibration problems, starting with what the wearer sees.
In the headset
| What you see | What to do |
|---|---|
| The panel says "Step into the capture area" | Make sure the AR 51 system is running and sees you — your avatar should appear. Check the headset is on the same network. |
| "Walk a few steps so the system can find you" stays | Walk around and turn your head a little. With several people in the room, it needs a few steps to know which one is you. |
| "Headset tracking lost" | This is the headset's own tracking: light the room and check the boundary is set. |
| Avatar shifted to one side or rotated | Stand still for a second looking ahead, then walk a few steps. |
| The room slowly turns at the start | Normal for the first seconds; it settles after a few steps. |
| It follows the wrong person | The wearer walks and turns their head. If it persists, call ResetCalibration(). |
In Unity and builds
| What you see | What to do |
|---|---|
| Build stops with "AR51 SDK project validation failed" | Select the AR51.Unity.SDK object and press Fix on each item in the Service Manager inspector. |
| Standalone build connects, then nothing arrives | link.xml is missing from Assets — see Build it yourself, step 5. |
| Nothing lines up at all, no hints | The Headset Calibrator isn't in the scene, or the scene has no camera tagged MainCamera — the Console shows a warning. |
See Tips for the wearer for the do's and don'ts that prevent most of these.
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