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Connection & services

The connection model is inverted versus a typical client SDK: your Unreal app runs a set of gRPC servers (the service components) and registers itself with OMS via a discovery/registration handshake. OMS/CVS then call into those services. So most service-component methods are server-side handlers — the caller-facing surface is a small set of properties, events, and singleton accessors.

Units & space

Unreal world units are centimeters, rotations degrees; AR 51 data arrives in meters. Use the conversion helpers on UAnchorServiceComponent for anything crossing the boundary.

AAR51SDK​

Moved to AAR51SDK.

UAnchorServiceComponent​

Moved to UAnchorServiceComponent.

UHandSkeletonServiceComponent​

Moved to UHandSkeletonServiceComponent.

UEngineServiceComponent​

Moved to UEngineServiceComponent.

Service endpoints​

Moved to Service endpoints.


Next: Skeletons & characters.

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