AAR51CharacterActor
UCLASS(DisplayName="AR51 Character Actor")
class AR51SDK_API AAR51CharacterActor : public AActor
Inherits: AActor (Unreal Engine)
A ready-to-use actor that wraps a UAR51Character (the actor root) plus a sole-contact foot-bounds box per foot. This is the base class for the "Create AR 51 Character" Blueprints you list in USkeletonConsumer::CharacterBlueprints; the consumer spawns one per detected person and drives it every frame. You normally subclass it in a Blueprint to point at your own mesh rather than instantiate it directly.
Properties
All VisibleAnywhere, BlueprintReadOnly, Category "AR51".
| Property | Type | Default | Description |
|---|---|---|---|
| Components | |||
Character | TObjectPtr<UAR51Character> | — | the mocap-driven mesh component, and the actor root |
LeftFootBounds | TObjectPtr<UAR51FootBoundsComponent> | — | editable sole-contact box attached to the left foot bone; fit via the character's "Create Foot Bounds" action |
RightFootBounds | TObjectPtr<UAR51FootBoundsComponent> | — | editable sole-contact box attached to the right foot bone; fit via the character's "Create Foot Bounds" action |
See also
UAR51Character— the mocap-driven mesh this actor wraps and exposes asCharacterUAR51FootBoundsComponent— the sole-contact box type used forLeftFootBounds/RightFootBoundsUSkeletonConsumer— lists these actors inCharacterBlueprintsand spawns one per tracked person- Class index — all Unreal SDK types
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