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Recording, anchors & utilities

Secondary but public surface: recording/playback, spatial-anchor UI, scene-helper components, and utility extensions.

Spatial anchors

AnchorVisualization

Moved to Scene components & anchors.

BoundaryVisualization

Moved to Scene components & anchors.

Scene components

Moved to Scene components & anchors.

Recording & playback

Moved to Recording & playback.

SkeletonWebStreamer

Moved to Recording & playback.

Utility extensions

Extensions

Moved to Utility extensions.

Other helpers

Moved to Utility extensions.

Namespaces

  • AR51.Unity.SDK — the dominant root (services, SkeletonConsumer, Person, Joints, AR51Character, Extensions, most types).
  • AR51.Unity.SDK.Playback / .Recorder — replay / recording.
  • AR51.Unity.SDK.Utilities / .Components / .Tracker — helpers, scene components, XR tracking.
  • Global namespace: BiDictionary<T1,T2>, SkeletonWebStreamer.
Internal — not documented

The IK/solver math (IKSolver and internal solver types behind AR51Character/Person.SolveIK), the platform fallback adapters (EmptyHandsAdapter, EmptyControllerAdapter, DefaultBoundaryAdapter), device-capture plumbing, PersonIdLabelFactory, and the gRPC/proto wire types are intentionally excluded — they're internal or proprietary.

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