Services reference
The AR 51 services your client can call. Each lists its main operations and what it streams. (Method names are the public contract; request/response details are in the per-language API pages.)
SkeletonService — motion capture
The core service for live pose data.
| Operation | Returns |
|---|---|
GetSkeleton | one Skeleton frame |
Register | stream of Skeleton frames |
GetEntityRegistryList | registered entities |
UpdateEntityRegistry / DeleteEntityRegistry / ClearEntityRegistry | manage tracked identities |
GetEntityDetectionState / SetEntityDetectionState | switch registration ↔ detection |
StartRecording / StopRecording / GetIsRecording | server-side recording |
SendHands / SendControllerInfo | push client VR data to the server |
ObjectDetectionService — markers & objects
| Operation | Returns |
|---|---|
Register | stream of detected markers + objects |
AddObject / UpdateObject / RemoveObject / ClearObjects | manage object definitions |
GetObjects | current object definitions |
GetMarkers / EditMarker | HSV marker calibration |
CameraFeedService — per-camera streaming
| Operation | Returns |
|---|---|
GetAvailableCameras | camera list + intrinsics/extrinsics |
GetCameraFeed | stream of JPEG frames + FPS |
SetCameraFeedSettings | adjust a feed |
StartAutoTune / SubscribeAutoTuneStatus | auto-tune exposure/gain/etc. |
CalibrationService
| Operation | Returns |
|---|---|
RunCameraCalibration | stream of progress + quality + reprojection error |
RunCVtoDeviceCalibration | stream of progress |
GetCaptureBounds / SetCaptureBounds | active-area bounds |
AnchorService
CreateAnchor · DeleteAnchor · GetAnchorIds · SetAnchorVisibility · Guardian management (GetGuardian, CreateGuardian, …).
RegistrationService — discovery
| Operation | Returns |
|---|---|
GetComponents | snapshot of all registered components |
ListenToComponents | stream of roster changes |
Register | duplex stream (your client announces itself + receives keepalive) |
HandSkeletonService
StartStreaming → stream of left/right hand joints (positions, rotations, confidence).
GameService (DGS)
Scene/session control: EnterLobby, Start, Stop, GetState, ListenToEvents, Setup/SetPlaceable, player name.
note
There are also UnityService, RenderService, and DrawService for in-engine control and debug overlays — covered in the engine-specific API pages.
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