Mocap Studio release notes
Release notes for AR 51 Mocap Studio, the Windows and Linux desktop client. Newest release first. (Mocap Studio is the client; the capture server is Mocap Unleashed.)
A few 2.3.1 maintenance builds (2.3.1.6R through 2.3.1.26R) shipped without detailed per-change notes; they're listed with their release dates and a summary for completeness.
3.0.2.35R
2025-12-01 · Windows & Linux · since 2.3.1.26R
This is a major release. Mocap Studio moves from the 2.3 line to 3.0, adding markerless full-body solving, a new .gr51 capture workflow, richer camera tools, and Linux support alongside Windows.
New
- Full-body character solving. Live capture now drives a complete humanoid rig — spine, neck, clavicles, arms, and legs — for natural, stable motion out of the box.
- Open and export
.gr51captures. Double-click a.gr51file, drag it onto the window, or pass it on the command line to load a capture instantly; imported captures are solved automatically and can be re-exported. - Export to FBX, CSV, and GR51. Send takes straight to your DCC or analysis tool, with progress shown throughout the export.
- Biomechanics angles in CSV export. Joint-angle data is now included in CSV output for movement and clinical analysis.
- Per-person identity. Assign and display an entity ID or character name per tracked person, so subjects stay clearly labelled across a session.
- Camera panel search and undistort toggle. Quickly find a camera in large rigs and switch lens-distortion correction on or off directly on the feed.
- Phone cameras as capture sources. Android and Pico phone cameras can be used as capture devices.
- Server health at a glance. A new status panel shows whether the capture server is alive and lets you restart it without leaving the app.
- Linux support. Mocap Studio now ships as a native Linux build in addition to Windows.
Improved
- Smoother, more responsive exports. FBX and other exports report clear progress and no longer freeze the interface on large takes.
- Camera calibration and auto-tune. A guided auto-tune workflow with live progress makes dialing in cameras faster, and the calibration menu now shows full device names.
- Camera feed accuracy. Video overlays stay aligned with the 3D view as cameras move, and distortion correction is more faithful to each lens.
- Character setup that sticks. Character-to-subject mappings are saved to disk and validated, with clear on-screen feedback when something needs attention.
- Clearer scene readability. Person labels hide automatically when a person is hidden, and skeletons in an A-pose are colour-coded so setup state is obvious.
- Accessibility. Added colour-vision-deficiency simulation to help verify that the interface is readable for all users.
Fixed
- Capture no longer stalls when a camera drops offline mid-session.
- Corrected CSV export frame counts and improved consistency of exported data.
- Fixed video-overlay misalignment so animated cameras track the footage correctly.
- Resolved incorrect foot placement caused by faulty capture-bounds and foot-region calculations.
- Fixed finger mapping on humanoid characters.
- Corrected the camera-feed video path on Linux so live feeds display reliably.
- Numerous stability fixes to reduce crashes and unexpected hangs during long sessions.
Known issues
- Requires a compatible Mocap Unleashed capture server; older 2.3-era servers are not supported by this release.
- On Linux, launch Mocap Studio from the installed application entry so
.gr51file association and camera device access are set up correctly.
2.3.1.26R
2024-11 — Rebuild to align with the current capture server; no client-side changes in this build.
2.3.1.25R
2024-11 — Rebuild to align with the current capture server; no client-side changes in this build.
2.3.1.13R
2024-09 — Rebuild to align with the current capture server; no client-side changes in this build.
2.3.1.6R
2024-09 — Rebuild to align with the current capture server; no client-side changes in this build.
2.3.1.0R
2024-03 · since 2.3.0.3R
Opens the 2.3.1 line, carrying forward the 2.3.0 export and character work with fixes for playback and character setup.
Improved
- FBX timing. Exported FBX animation now uses exact per-frame keyframes instead of continuous time, so motion lands on frame boundaries and reimports cleanly.
- Recording playback. Playback now also finds footage stored in H.265 folders, so more of your recorded sessions play back without extra setup.
Fixed
- Fixed finger mapping on MetaHuman characters, which have an extra metacarpal joint that was previously handled incorrectly.
2.3.0.3R
2024-01 · since 2.3.0.0R
New
- Built-in update checker. Mocap Studio can now check for, download, and install a newer version from within the app.
Improved
- Clearer dialogs. Message dialogs now support an icon, up to three choices, and a remember-my-choice checkbox for smoother confirmations.
- Ready-to-use characters. Added iClone and MetaHuman characters with updated textures.
Fixed
- FBX exports now use the correct right-handed orientation, so motion no longer comes in mirrored in other software.
- Corrected root-joint detection so exported skeletons are rooted correctly.
2.3.0.0R
2024-01 · since 2.2.4.2R
New
- FBX export that works everywhere. A rebuilt FBX exporter produces files that open correctly across all major DCC and animation software.
- Motion smoothing. New Gaussian and Butterworth filtering options clean up captured motion for steadier results.
- Guided installer. A proper Windows installer that removes the previous version before installing the new one.
- Added a HandGun prop prefab.
Fixed
- Corrected viewport field-of-view while streaming, so the live view is right at any camera aspect ratio.
2.2.4.2R
2023-12 · since 2.2.4.0R
Stability and consistency fixes ahead of the 2.3.0 release.
Fixed
- Corrected the viewport vertical field-of-view while streaming, so the live 3D view is right at any camera aspect ratio, regardless of the camera-feed aspect ratio.
Improved
- Cleaner startup with the Unity splash logo hidden.
2.2.4.0R
2023-11 · since 2.2.2.12R
New
- Video playback from JPG image sequences. Review recorded captures stored as image sequences directly on the timeline.
- C3D support. Import and export the C3D format for motion-analysis interchange with biomechanics tools.
- Open GR51 files from the file menu, and a recording countdown before takes begin.
Improved
- Reworked property grid for editing settings, with faster editing and clearer controls.
- Movable pop-up windows you can drag by their title bar.
- Camera path and motion visualisation — richer trails showing tracked-marker and camera movement over time.
- More reliable timeline playback for recorded footage.
2.2.2.12R
2023-04 · since 2.2.2.8R
New
- Camera heatmaps and motion trails. Visualise camera coverage and the paths of tracked markers over time.
- Object-detection overlays. Show detected objects on the camera feed, with custom prop visuals.
- GR51 files can be opened from the file menu.
- Search bar for finding items quickly, plus a recording countdown before takes start.
Improved
- Camera feeds now show FPS and resolution and handle different aspect ratios (including vertical and 9 MP cameras) correctly.
- Zoom controls for the camera view; movable pop-up windows.
- Keyboard shortcuts for toggling heatmaps, skeleton heatmap, and the grid.
Fixed
- Fixed timeline and playback glitches during video review.
- Fixed marker-trail rendering and full-screen camera-view issues.
2.2.2.8R
2023-04 · since 2.2.2.3R
New
- Import quality control when bringing in captures.
Improved
- More reliable camera visualisation with a persistent connection to the capture server.
2.2.2.3R
2023-04
New
- FBX import and export with sample content.
Improved
- Camera settings can be adjusted directly from Mocap Studio; added device-calibration icons.
Fixed
- Service-status indicator fixes; safer handling of characters with a missing prop prefab.