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Headset Calibration release notes

Release notes for AR 51 Headset Calibration, the Unity package that lines up a Meta Quest 3 headset's virtual world with the AR 51 capture space automatically. Its version follows the AR 51 Unity SDK release it works with. Newest release first.

Get it

Add it via Unity Package Manager (recommended) — or download the .unitypackage and demo apps.

3.0.3.2R​

2026-10 · package 3.0.302 · first release · for AR 51 Unity SDK 3.0.3.2R

Requirements​

  • AR 51 Unity SDK 3.0.3.2R and its Meta Quest (Meta XR) package.
  • Unity 2022.3 or newer; Meta Quest 3, tethered (Quest Link) or standalone.

New​

  • Automatic alignment. HeadsetCalibrator lines up the headset's world with the AR 51 capture space while the wearer moves — no button or poses — and recovers by itself after a headset recenter or a loss of tracking.
  • Wearer hints. State, Hint, StateChanged and HintChanged let your app tell the wearer what to do ("walk a few steps", "hold still").
  • Hint panel. CalibrationHintPanel is an optional in-headset panel that shows a hint only when the wearer can help, with editable texts.
  • Prefab. The Headset Calibrator prefab combines the calibrator and the hint panel — drop it in your scene.
  • Calibration Demo sample. A ready scene with two small example scripts, installable from Package Manager.
  • Demo apps. Ready-to-run builds for Windows (Quest Link) and Quest standalone on the download page.

See Headset Calibration for setup and the full API.

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