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Network troubleshooting

Network problems are the most common cause of a system that "won't connect" or a capture that stutters. Work through the checks below in order — most issues come down to subnet, firewall/inspection, or bandwidth.

Components can't find each other

AR 51 is a local-network system: every component announces itself and is auto-discovered, but only within the same subnet.

  • Same subnet, same network. The server, Mocap Studio, and every client must be on the same subnet. A client on 172.19.x.x cannot reach a server on 192.168.x.x.
  • No isolation between ports. Guest networks, client isolation on a Wi-Fi AP, or per-port VLANs can block discovery. Put everything on one flat segment for first bring-up.
warning

If components are on different subnets they will not see each other, even though each one is "online". Fix the addressing before debugging anything else.

Mocap Studio finds OMS but not CVS

Mocap Studio shows the registration service (OMS) as connected, but the vision service (CVS) stays grey.

  • Update Mocap Studio to a version above 3.0.2.39 — this was a known networking fix.
  • Confirm the server (CVS) is actually running and on the same subnet (see above).

Skeletons don't appear in the Unity / Unreal client

The system runs and Mocap Studio shows data, but your engine client gets nothing.

  • Same network — confirm the client machine is on the same subnet as the server.
  • Firewall / deep-packet inspection — see below; this is the most common cause.
  • Try a different client class — test PC vs. VR. We've seen a firewall doing deep-packet inspection break the PC app while a VR client worked.
  • Restart the client application after the server is up.
  • On Wi-Fi, a congested channel causes jerky motion and latency — prefer wired, or pick a clear channel.

Disable deep-packet inspection

Security software (e.g. Trend Micro) that performs deep-packet inspection on all traffic can cripple throughput and block discovery.

  • Disable the inspection feature, or add exceptions for the AR 51 server and clients.
warning

Unless removed or excepted, deep-packet inspection can cause serious performance and connectivity problems.

Cameras drop frames, flicker, or lose FPS

Camera issues are usually bandwidth, not the camera itself — the PC can't move every image into memory fast enough.

  • Don't use an ordinary router or consumer switch for the cameras. Use a direct connection to the server's PCIe network cards, or the qualified 100 G aggregation switch. See System architecture overview.
  • Cables matter. Use Cat7 (or Cat6a for short runs). Keep unshielded Cat6a away from power cables to avoid interference.
  • Check the NIC slot. A network card must sit in a slot that actually provides its rated PCIe lanes.
  • A failing Ethernet cable, SFP module, or PSU will make one camera disconnect/reconnect — swap each in turn.

→ More camera-specific symptoms are in the FAQ → Cameras.

Using the 100 G switch

If you've chosen the aggregation-switch topology, the switch ports must be configured for 100 G / SFP28 before the server will see the uplink.

→ Follow Configure the fs.com switch (100 G).

Still stuck?

  • Re-check System architecture overview for the supported topologies and cabling.
  • Browse the FAQ & common issues for symptom-specific fixes.
  • If the server won't start at all with a "no internet connection" error, it can't reach the licensing server — contact AR 51 support for an offline option.
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