Exporting data
Mocap Studio exports captured skeletons, objects, and animation to a range of formats — pick the one that matches your downstream tool.
Supported formats
| Format | Extension | Best for | Contains |
|---|---|---|---|
| FBX | .fbx | Maya, Blender, Unreal, Unity | Skeletons, meshes, animation, blend shapes |
| C3D | .c3d | Biomechanics / mocap-standard tools | Marker & joint trajectories |
| NPZ | .npz | Python / ML pipelines | Pose arrays (incl. positions_67) |
| SMPL-X | .npz | Body+hands ML models | SMPL-X parameters |
| glTF / GLB / DAE | various | Web / general 3D (via Assimp) | Meshes + animation |
| CSV | .csv | Spreadsheets / quick analysis | Joint & object positions |
| GR51 | .gr51 | AR 51 native re-import | Recorded session (binary) |
How to export
- Select the recording in the captures/animation list.
- Choose Export and pick a format.
- Choose the destination folder and confirm.
tip
For ML / research, NPZ is usually the right choice — it's pure numeric pose data. The positions_67 array has shape (frames, 67, 3) (25 body joints + 21 points per hand). See Data model.
The positions_67 layout
67 = 25 body joints + (21 hand key points × 2 hands). Each entry is an (x, y, z) position in meters. This is the layout the bundled read_synthetic_npz.py plotting script expects.
note
Export settings (e.g. whether to include meshes/blend shapes for FBX, or the delimiter for CSV) are configurable per format. Keyboard shortcuts and preset management are covered in Presets & settings.
Was this page helpful?