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What is AR 51

AR 51 is a markerless motion-capture system. It tracks people and objects in real time using infrared cameras and computer vision — no markers, no suits, no wearables — and streams skeletal motion into game engines, broadcast graphics, and analysis tools.

It runs in controlled studios and at full-scale live venues, and operates across lighting conditions from direct sunlight to darkness.

What you can do with it

  • Capture motion of one or many people simultaneously, plus tracked objects (e.g. balls in sports).
  • Stream skeletons in real time into Unity and Unreal (incl. LiveLink and Disguise RenderStream).
  • Record and export to FBX, C3D, NPZ, SMPL-X, glTF, CSV, and more.
  • Analyze movement with built-in biomechanical visualization.

Key specs

Latency~9 ms at 120 fps
Markers / suitsNone required
Multi-personYes
ScaleSmall studio → full stadium

How the pieces fit

ComponentRole
Cameras (IR)Capture the scene
CV Server (CVS)Turns camera data into skeletons & tracked objects
OMSServer communication & service discovery between components
Mocap StudioDesktop app to record, calibrate, visualize, and export
Engine SDKsUnity / Unreal plugins that consume the live data

Next: How it works → · or jump to the Quickstart.

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