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How it works

This page explains how AR 51 turns camera video into usable 3D motion — the data path from the cameras to your application. AR 51 is markerless: nothing is worn by the performer. The pipeline has three stages — Capture → Compute → Consume.

The AR 51 markerless pipeline: Capture with 9 MP / 120 FPS cameras, Compute on the GPU vision server, Consume in Mocap Studio and game enginesThe AR 51 markerless pipeline: Capture with 9 MP / 120 FPS cameras, Compute on the GPU vision server, Consume in Mocap Studio and game engines

1. Capture​

AR 51's MindVision cameras (9 MP, 120 FPS, higher frame rates supported) ring the capture volume and stream synchronized video to the server. The cameras are hardware-synced so every frame across the array shares a timestamp — this is what lets the next stage fuse views correctly.

→ See hardware overview and room & camera setup.

2. Compute​

The computer-vision server (CVS) runs GPU pose estimation, fusing all camera views into 3D data many times per second. Per frame it produces:

  • Skeletons and hands for every tracked person
  • Tracked objects you've registered (props, tools)
  • Camera poses from calibration, so all output shares one coordinate space

It tracks multiple people simultaneously and re-identifies them across frames via a persistent EntityId, so a person keeps their identity after leaving and re-entering the volume.

→ Fusion depends on a one-time camera calibration; identity handling is covered in entity identification.

3. Consume​

The 3D output is consumed in two ways.

Mocap Studio — visualize the capture, record takes, and export (FBX and other formats).

SDKs and APIs — stream the data live into your own application over gRPC. Available clients:

SDK / APILanguageTypical use
Unity SDKC#Unity games/apps, VR, virtual production
Unreal SDKC++ / BlueprintUnreal projects, LiveLink, RenderStream
.NETC#Headless / desktop consumers
C++C++Native integrations
Python (PyCvs)PythonResearch, data pipelines, ML

Clients don't hard-code addresses: they discover services through the OMS registry and connect. See Connecting a client.

The pieces, in a sentence each​

TermWhat it is
CVSComputer-vision server — runs pose estimation and produces the 3D motion from camera video.
OMSThe registration/discovery service that lets components find each other.
DGSShared scene & spatial anchors for multi-user / VR sessions.
EntityId / PersonIdPersistent vs. per-session identities for tracked people.

Full definitions in the glossary.

Where to go next​

  • Quickstart — go from a running system to your first capture.
  • SDK & API → Architecture — service topology and the data model.
  • Connecting a client — discover services and open a stream.
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