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Using AR51’s LiveLink Plugin

Setting up Live Link for AR-51 in Unreal Engine.


Table of contents

  1. Prerequisites
  2. Download and Install the Plugins
    1. Download the Plugins
    2. Install the Plugin
    3. Activating the Plugins
  3. Opening Virtual Production
    1. Adding AR 51 Live Link Source
    2. Adding Virtual Subject
  4. Creating a Live-Link Character using the Animation Blueprint
    1. Creating and Setting Up Blueprint
    2. Configuring the Blueprint
  5. Testing the Setup
    1. Drag AR 51 SDK Live Link Character into the level
    2. Drag AR 51 SDK into the level
    3. Play and Examine the Live-Link connection.
  6. Conclusion

This document provides a step-by-step guide to setting up Live Link for AR-51 in Unreal Engine.

Prerequisites

Ensure Unreal Engine is installed. Confirm that AR-51 SDK and Live Link plugins are available and activated.

Download and Install the Plugins

Download the Plugins

  1. In your browser, navigate to AR Files Storage https://files.ar-51.com
  2. Download the ”AR51 Unreal SDK” plugin.
  3. Download the ‘AR 51 SDK_Live Link’ plugin. 1.download_live_link.png

Install the Plugin

Project-Specific Installation:

  1. Navigate to your Unreal Engine project’s root directory.
  2. If a Plugins folder does not exist, create one.
  3. Extract the content of the downloaded plugins into the Plugins folder.

Engine-Wide Installation:

  1. Navigate to the Unreal Engine installation directory (e.g., “C:\Program Files\Epic Games\UE_X.YY\Engine\Plugins\Marketplace").
  2. Extract the content of the downloaded plugins into this folder. Note: Plugins installed here will be available for all projects using this Unreal Engine version.

    2.UE_plugins_folder.png

Activating the Plugins

  1. Open Unreal Engine and your project.
  2. Go to Edit > Plugins.
  3. In the Plugins window, use the search bar to find ‘Live Link’ and ‘AR 51 SDK_Live Link.’
  4. Ensure both AR51 SDK_Live Link and AR51 SDK are enabled by checking their respective boxes. 3.UE_plugins_window.png

Opening Virtual Production

  1. Go to the top menu and select Window.
  2. Choose Virtual Production and then Live Link. 4.virtual_production_live_link.png
  1. In the Live Link panel, click Add Source.
  2. Select AR51 Live Link from the list. 5.live_link_panel_add_source.png
  3. The source type should appear as AR51 Live Link and will appear with the status: Not Connected. 6.source_type_not_connected.png

Adding Virtual Subject

  1. Click Add Source again in the Live Link panel.
  2. Select Add Virtual Subject.
  3. Provide a name for your subject (e.g. AR51VirtualSubject).
  4. Under the options, select AR51LiveLinkSubject.
  5. Click Add. 7.create_virtual_subject.png

Creating a Live-Link Character using the Animation Blueprint

Creating and Setting Up Blueprint

  1. In the Content Browser, go to Plugins > AR 51 SDK Content > Models > Unreal Default Character > Mesh.
  2. Locate the SK_Mannequin skeletal mesh.
  3. Right-click on it, select Create, and then choose Anim Blueprint.
  4. Name the new blueprint AR 51 SDK Live Link Character.
  5. Move this blueprint to your project’s Content folder. 8.create_anim_blueprint.png

Configuring the Blueprint

  1. Open the newly created blueprint.
  2. In the blueprint editor, right-click on an empty space and search for Live Link Pose.
  3. Add the Live Link Pose node.
  4. Connect the Input Pose to the Result Pose.
  5. In the Live Link Subject Name field, select AR 51 Virtual Subject.
  6. Click Compile to save the changes. 9.blueprint_input_pose.png

Testing the Setup

  1. Drag and drop the AR 51 SDK Live Link Character blueprint into your level.
  2. Reset its location to (0,0,0) to center it.

    Drag AR 51 SDK into the level

  3. Drag and drop the AR 51 SDK blueprint into your level.
  4. Reset its location to (0,0,0) to center it.
  5. Press Play to start the scene.
  6. Open the Live Link panel from Window > Virtual Production > Live Link if it’s minimized.
  7. Ensure that AR 51 Live Link in the subject name list shows as connected.
  8. In the right-side attributes panel, ensure Show Model is enabled under General. 10.live_link_show_model.png

Conclusion

You’ve successfully set up Live Link for AR-51 in Unreal Engine. For any issues, revisit the steps and ensure all settings are correct. Thank you for following this guide.